targetted_decisions = {
	player_rank_up_to_warrior = {
		only_playable = yes
		ai = no
		filter = self
		potential = {
			is_in_society = yes
				OR = {
					society_rank = {
						society = warrior_lodge_norse
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_tengri
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_baltic
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_finnish
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_slavic
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_west_african
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_bon
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_zun
						rank < 2
					}
					society_rank = {
						society = warrior_lodge_hellenic
						rank < 2
					}
				}
				OR = {
					society_currency = {
						society = warrior_lodge_norse
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_baltic
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_bon
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_slavic
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_finnish
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_west_african
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_hellenic
						value >= 750
					}
					society_currency = {
						society = warrior_lodge_zun
						value >= 750
					}
				}
		}
		allow {}
		effect = {
			society_rank_up = 1
			change_society_currency = -750
		}
	}
		player_rank_up_to_veteran = {
		only_playable = yes
		ai = no
		filter = self
		potential = {
			is_in_society = yes
				OR = {
					society_rank = {
						society = warrior_lodge_norse
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_tengri
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_baltic
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_finnish
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_slavic
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_west_african
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_bon
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_zun
						rank == 2
					}
					society_rank = {
						society = warrior_lodge_hellenic
						rank == 2
					}
				}
				OR = {
					society_currency = {
						society = warrior_lodge_norse
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_baltic
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_bon
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_slavic
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_finnish
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_west_african
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_hellenic
						value >= 1000
					}
					society_currency = {
						society = warrior_lodge_zun
						value >= 1000
					}
				}
		}
		allow {}
		effect = {
			society_rank_up = 1
			change_society_currency = -1000
		}
	}
	player_rank_up_to_hero = {
		only_playable = yes
		ai = no
		filter = self
		potential = {
			is_in_society = yes
				OR = {
					society_rank = {
						society = warrior_lodge_norse
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_tengri
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_baltic
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_finnish
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_slavic
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_west_african
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_bon
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_zun
						rank == 3
					}
					society_rank = {
						society = warrior_lodge_hellenic
						rank == 3
					}
				}
				OR = {
					society_currency = {
						society = warrior_lodge_norse
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_baltic
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_bon
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_slavic
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_finnish
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_west_african
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_hellenic
						value >= 2000
					}
					society_currency = {
						society = warrior_lodge_zun
						value >= 2000
					}
				}
		}
		allow {}
		effect = {
			character_event = { id = HF.10060}
		}
	}
	
}
		